The Torn 50M stat cap
It is gone. Torn removed the hard cap on 2 August 2022, and most calculators still have not caught up — which is why they under-predict end-game gains.
What changed
Before August 2022, the gain formula clamped your stat at 50,000,000. Training a 50M stat and a 5B stat produced exactly the same gain per train, which is why end-game players abandoned the gym for stat enhancers. Torn removed that clamp: past 50M the stat still counts, just with sharply diminishing weight.
The official numbers
Torn published monthly-growth figures for a fixed regime — 1,500 energy a day, George's, a fully upgraded private island, no Steadfast — before and after the change:
| Stat | Monthly growth (old) | Monthly growth (now) |
|---|---|---|
| 50M | 211.75% | 211.75% |
| 100M | 103.35% | 108.05% |
| 1B | 10.33% | 12.87% |
| 5B | 2.07% | 4.47% |
| 10B | 1.03% | 3.37% |
| 50B | 0.21% | 2.40% |
| 100B | 0.10% | 2.24% |
| 1T | 0.01% | 1.97% |
The curve behind them
Those old figures scale exactly as 1/stat, which proves gain per train was flat above the cap and pins down the formula's stat coefficient. Inverting the new figures then gives the effective stat the game now uses:
S_eff = 50,000,000 + (S − 50,000,000) ÷ (8.77635 × log₁₀ S)
That reproduces every published figure from 1B to 1T within half a percent. In practice a 1B stat trains like a 62M one, a 10B stat like 163M, and a 1T stat like 9.5B — gains keep climbing, percentage growth flattens toward roughly 2% a month.